Dragon Age: The Veilguard Doesn't Need To Be Baldur's Gate 3, It Needs To Be Golden Era BioWare
RPGs have advanced significantly since the days of Mass Effect, but that doesn't mean the old magic is worthless today.
RPGs have advanced significantly since the days of Mass Effect, but that doesn't mean the old magic is worthless today.
Finn and Jake veterans Rebecca Sugar, Patrick McHale, and Adam Muto are all involved.
No need to wait to protect and tear.
The original trilogy captured the action-packed magic of '80s hits like Predator and Aliens. We need that back.
Who'd have guessed the Doom Slayer's latest weapon would be a shield?
PlayStation's family-friendly spin-off might struggle to land with both adult fans and kid newcomers.
From big hitters to indie darlings, here's our predictions for the busy summer showcase.
The immersive sim legend has deep roots in Texas.
All the important information you need on Ubisoft's samurai and shinobi sim.
An IGN exclusive on the new Splinter Cell-like stealth systems, dynamic weather, and gameplay-altering seasons.
Get primed on the feudal Japan setting of Ubisoft's next historical open world.
The African warrior in Ubisoft's new CGI trailer is one of history's most fascinating fighters.
A megaton of easter eggs and lore-accurate props.
With its unpredictable emergent monster battles, Capcom's ambitious RPG echoes Tamriel's best moments.
The Fortnite engine makes huge CGI films on an indie budget possible.
A utterly brilliant remake of a classic... until it isn't.
The chance to remake destiny brings with it new characters, storylines, and events.
Developer Arrowhead has made a galactic-scale RPG and everyone wants a seat at the table.
For a second time, Moon Studios is aiming for a truly timeless visual style.
Moon Studios aims to deliver a spam-less ARPG battle system.
Rockstar recognises that truth is stranger than fiction, but how far will its reflection of reality go?
Get your first look at Moon Studios' tense, tactical, and bloody combat system.
A hypothetical reimagining would switch up the Junction system.
Hands-on with chocobos, mini-games, and a reborn open world.
Take the stress out of romance with an emoji.
No Hyper Jump or Death Gigas for us just yet...
The 2000 AD classic is being animated in Unreal Engine 5.
IGN's pick of the best heroes, performances, and arcs across movies, TV, and games.
IGN's pick of the spookiest, most spine-chilling games of the year.
If you're having Vice City problems, I feel bad for you son...
From concept to controller.
Ubisoft's game is completely canon and thus fully compatible with the Avatar movies.
Valve's original masterpiece remains a must-play.
Infinity Ward's original modern-day shooter remains its best.
You cant see yourself, but you'll see Pandora better than ever.
The making of Infinity Ward's controversial terrorist attack.
It's the old formula, not a return to form.
Not played the first game? No problem!
Linking Bright Falls, Control, and (sort of) Max Payne together.
The differences between playing as Alan and Saga explained.
Remedy's radical sequel looks brave enough to conquer the shadows of survival horror.
More Starfield and Baldur's Gate 3, plus Armored Core 6 and Counter-Strike 2.
From Black Myth: Wukong to Lords of the Fallen, soulslikes are finally finding their own identity.
Reforging the magic of cinematic single-player strategy.
This return to the Exclusion Zone is so familiar it almost feels like a remake.
A fresh, energetic, and theatrical take on the action RPG.
Want to summon a goat or scream at a bear? We've got the open world for you...
Rip and tear in the 41st millennium.
Sony's journey from consumer tech to leader of the modern gaming revolution.
The making of Infinity Ward's iconic sniper mission.
Plus, fond memories Henry Cavill.
There's influences, and then there's influences.
The developers behind The Lost Crown on how they reimagined the classic series for a new generation.
The Ubisoft classic is reborn as a challenging 2D Metroidvania with heaps of style.
Fight against what you once loved.
From the Highwind and chocobos to Tifa's mysterious fate.
A whole new, non-remake game in the series.
Before Rapture there was Citadel Station...
From horror comic book to gore-drenched terrors.
Could this be the Age of Sigmar answer to Dawn of War?
Get your stealth on.
The Closed Door is now open.
Saying it "represents a significant improvement for cloud gaming".
The ultimate portal to another world is gaming's most liberating format.
"The kids think they're in Andor."
A television with a screen dedicated to adverts.
"I think we can engage earlier with our different studios."
Netflix's One Piece is an entertaining adaptation that's hindered by a desire to recreate every major event found in its source material.
"The critical response was not what we wanted."
A Finnish paper is using the game to bypass Russian media restrictions.
Plus an Extended show later in the week.
It will be animated "in the distinctive style that has characterised Zack’s work"
This almost certainly wasn't part of Valve's original design document.
The long-awaited heir to Jedi Knight is finally here.
“Already installed it, and it already has what you want."
Media Molecule is shifting focus to a new project.
Irrational's final game is fantastic FPS living in the shadow of its greatest mistake.
The upcoming game creation platform doesn't need Web 3.0.
An ambitious combination of game, social space, and creation tool that may be too much, too late.
Create your own scenes with any and all in-game characters.
From Nate's first adventure to Ellie's revenge plot, the studio's storytelling has come far.
The largest zones will be around 2km x 2km.